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Product Design

Prototype Tangible AR App

Web Design

(ux design)

Engineering firm expanding their horizons to Rwanda.

Holistic personal training based in Ontario, available virtually.

Facilitating donations for funding students' education.

Research Design

As a PhD Student, I have led a diverse team of multidisciplinary undergraduate and graduate students to repurpose a traditional mancala game board from Rwanda (Igisoro). 

Project timeline:

Jan - Apr 2022: explore game's materiality, recreate the game board by user testing best interactive tactile experiences, ran an informal user study in lab

Jan - Apr 2023: ​explored game's narrative structure and developed interactive cues for projection mapping to create immersive experience for children.

June - July 2023: explored generative AI storytelling, sensor-based story triggers that dynamically respond to a finger's warmth and computer vision object recognition for story projection.

TCD_StoryBlocks

TCD_StoryBlocks

TCD Game

Work In Progress - Lab Testing Materiality of Game

Work In Progress - Lab Testing Materiality of Game

We used play doh and marbles to test what elements of the board needed reconstructing

Work In Progress - Lab Testing Gameplay

Work In Progress - Lab Testing Gameplay

We used stones on a large board to test efficacy in teaching game with arrows

2022 TCD team

2022 TCD team

2022 TCD team focused on recreating the board

2023 TCD team

2023 TCD team

2023 TCD team focused on immersing storytelling in the gameplay experience

Publications

[Currently in print] Using computer-enabled design including Abode Illustrator and TinkerCad to reimagine the traditional igisoro game board. This paper discusses the design process and user-centred design workshop that led to our prototype.

[Currently in print] How projection storytelling adds an immersive element to our previously built igisoro prototype. Augisoro imagines the narrative possibilities in game design.

Building on prior research, we designed TARA to address challenges faced by cultural heritage researchers, including limited access to collections, as well as the time and budget constraints associated with archival visits.

In this paper, we investigate how innovative technologies in the field of cultural heritage, particularly augmented reality, can be used to advance research in a highly digitized era.

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